![]() In a Twitter post, senior animator Jonathan Kim wrote that issues with Zaimont began to come to light throughout 2020, as Lab Zero began working toward becoming a fully employee-owned company.Īs one step in that process, Kim said, full ownership of the company was transferred to Zaimont, with the intent that he would facilitate the process of giving all employees full equity. Indivisible was reviewed using a digital copy provided to PowerUp! by the publisher.A number of Lab Zero employees have announced their departure from the Skullgirls and Indivisible studio, accusing lead designer Mike Zaimont of abusive and inappropriate behavior and citing his actions as the reason for their resignation. ![]() If you’re looking for something a bit different, with lots of charm and character, then look no further. It’s not a definite must play, but there’s something about Indivisible that can’t be ignored. While the gameplay and backtracking may grow stale, thankfully the visuals, audio and narrative keep you engaged. Being able to climb higher with Ajna axe is an early example of both a great ability and a visually comedic one. That being said, some of the abilities you unlock are a lot of fun to use and muck around with. Sure, initially heading back to old areas to explore something that was previously closed off is fun but it happens so often and is so frequently underwhelming in this game that after a while you’d rather just plough forward than have to go back for the umpteenth time. As I said in the beginning, it’s heavily inspired by Metroidvania titles, it just doesn’t quite pull off the backtracking trick. Outside of combat, Indivisible is a sidescrolling platformer that gradually unfolds and opens up as you unlock new abilities. There’s lots to keep track of and despite only using one button (for the most part) the combat is deep, complex and a whole lot of fun. When enemies attack you can press the character’s button with the right timing to reduce damage and often, enemies will aim for multiple characters at once. Unleashing massive combos across multiple characters is also lots of fun and watching the enemy helplessly fall to your 100+ hit combo is awesome. Other characters can charge up additional attacks or create massive combos by performing moves in the correct sequence. For example, one character, primarily a healer, can heal others more effectively by dealing damage to the enemy first. There’s no movement, instead, players press the face button and/or the button and combinations of direction and shoulder buttons to perform different moves and abilities. Depending on which position a party-member is placed in the party will determine which button they’re controlled by. Players are able to control a four-person party by using the face buttons on the controller. Combat!Ĭombat is yet another way that Indivisible strives to separate itself from the pack. Sure, there’s some adversarial conversations, some drama and some friction, but for the most part, the characters all seem to really like one another. Something else that elevates Indivisible is the way the characters relate to one another. It feels more like an epic episodic cartoon that you’d find on a Saturday morning rather than a dark and serious anime. While Indivisible has a definite anime flair, it’s a much more eastern flavoured, evoking the Indian subcontinent rather than Japan. However, very early on, Ajna discovers she has the ability to absorb people she meets and use them to battle and forge ahead. Having spent her entire life with her father, she is a warrior, a fighter and pushes on with determination after her village is destroyed. Ajna is incredibly likable, fun and a tomboy at heart. Playing as Ajna, players will need to explore a world under threat from a warlike Empire and its leader hellbent on discovering the ultimate power. ![]() There’s lots to like about the game though and there’s plenty of reasons to play, it’s just not as fun as it should be. ![]() Where the backtracking in a good Metroidvania game is satisfying, going back and forth in Indivisible isn’t. It takes its cues from Metroid but doesn’t seem to understand why exploring those games is so enjoyable. Sadly, over time, Indivisible’s reliance on backtracking starts to grate. Characters are animated smoothly and fluidly and exploring the game’s 2.5D sidescrolling world is a lot of fun. The hand-drawn, anime aesthetic and the painted, almost watercolour backgrounds leap from the screen. Developed by Lab Zero Games, who also created Skullgirls, Indivisible looks great.
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